Seminar on Gamification

On Monday 27 March, Dr. Theodoros Mastoras, IT teacher, presented the fundamental principles of learning gamification.


Speaker notes of presentation:

Slide 17

  • The “Kahoot Creator” enables you to design fun learning games called ‘kahoots’.
  • These are collections of multiple choice questions, and can be designed for any language, subject, curriculum, ability or age range.
  • Kahoot! encourages creators to think of themselves as game designers – using the images, timer settings, answer choices and question wording to create opportunities for discussion, critical thinking, reinforcement, and of course giving every player a chance to feel success
  • Each question can have an image or video embedded into it to increase engagement and for instructional

Slide 19

  • Play your kahoots in a group setting, like a classroom
  • Players answer on their own devices, while games are displayed on a shared screen to unite the lesson:
    • This encourages everyone to look up!
    • Students receive personal feedback as to how they’re performing in relation to their classmates, but don’t have to share it
    • Everyone gets the group feedback. You as the teacher can use it to adapt the situation based on how well the class is understanding the content
    • At the end of the game, you can download a Spreadsheet with all the data from the game, for formative assessment and to adapt individual’s learning to suit
    • The game encourages discussions between students about the content they’re playing
    • It’s designed so that everyone can feel success…. even those that aren’t performing so well are encouraged to carry on, those that are winning are rewarded by being displayed on the screen at the front

Slide 20

  • Use Kahoot! at the start of a topic to introduce new concepts to students – this is called a “Blind Kahoot”
  • Design questions that start by levelling the playing field, building knowledge brick by brick, and reinforcing new concepts – all in a single game:
    • Use repetition in questions to embed knowledge and build on concepts throughout the game
    • Add instructional images or videos into each question
    • Encourage group discussion in-between each question – use this time to explain why the correct answer is what it is, or ask students who got it right to do the explanation to their classmates!
    • Re-show the imagery or video from the question to explain tricky concepts
  • By levelling the field and gradually building knowledge, the leader creates a trusted learning space, as well as encouraging participation and motivation from the beginning
  • Learner’s understanding and confidence will increase as the game progresses

Slide 21

  • Use Kahoot! mid-way through a topic to evaluate each student’s understanding, and adapt the lesson to suit student’s individual needs.
  • Kahoot! provides real-time data in between each question, enabling you to identify areas of understanding, and areas that need more attention there and then.
  • At the end of the game, you can download a Spreadsheet which tells you what each individual student answered for each question, how fast they answered and in what order they finished in the game – perfect for Formative Assessment.
  • Replay the kahoot you used to introduce the content, to see how much students have learnt.

Slide 22

  • Use Kahoot! at the end of a topic to reinforce new knowledge and review what’s been learnt before moving on
  • Use for revision ahead of exams… however, Kahoot! is not intended for grading!
  • Design questions which summarise the learning objectives for the topic that’s been taught
  • Review games are generally much more fast paced, as less explanation/discussion is needed in-between questions
  • However, use this time to ensure knowledge has been reinforced properly by asking students to explain why the correct answer is what it is

Slide 23

  • Use Ghost Mode to make the reinforcement of knowledge more fun!
  • Ghost Mode enables students to play against the ghosts of past games (e.g. themselves!) – to try and beat theirs and their classmate’s previous score.
  • Access Ghost Mode instantly from the button on the final leaderboard of a game, to play again right away
  • Or launch a Ghost Mode game from any past game you have ever hosted from the ‘My Results’ dashboard (also where you can download Spreadsheets of past games)
    • Send the Ghost Mode link to students to allow them to practice at home against their classmates’ ghosts
    • Compete one class against another classes’ ghosts
    • Or even challenge your students to beat your ghost!

Slide 24

  • Playing games is a reward for students – so play a social game of Kahoot! to acknowledge good behaviour
    • Find one from the millions of available Public kahoots – some favourites include logo quizzes, Disney characters or General knowledge!
  • Use Kahoot! on the first day of term to break the ice between new classmates, and as a way of introducing yourself and their new surroundings.
  • Taking a moment to play a fun kahoot creates renewed energy in class, which is highly valuable for the rest of the lesson!
  • Ask your students to work together in groups, creating fun kahoots that you can play when the class needs a reboot.

Slide 25

  • This is perhaps the most powerful way to use Kahoot!
  • Once you’ve introduced a new topic, challenge students to make their own kahoots about sub-topics to deepen understanding, mastery and purpose!
    • Split them into groups or individually, and ensure each has a different sub-topic to research and deepen knowledge on
    • Ask them to design questions which are intended to share their new found knowledge with you and their classmates
    • Encourage them to find or create imagery/video to show evidence of understanding
    • Ask each group to play back their kahoot in class taking on the teacher role, allowing you to join in the game!
    • Assess their understanding through the quality of questions they ask, and how they explain the correct answer in-between questions
  • Perfect for the presentation element of project based learning!

Slide 26

  • Instead of playing a quiz (which has right/wrong answers), design a survey or discussion to ask opinion based questions.
  • A survey is a collection of multiple choice questions with no right or wrong answer
    • Ask students to evaluate a course, topic or event
    • Encourage self reflection and discussion
    • Get thoughts, ideas and encourage debate
    • Capture insights to use for research
  • A discussion is a single multiple choice question designed to get a quick opinion to facilitate a conversation there and then.

Slide 27

  • The Kahoot! platform enables you to share your ‘kahoots’ with students, colleagues, friends or family. You can also share Kahoot! links on social media, or embed them in your blog or intranet.
  • Click “Public Kahoots” to find learning games made by others – there are nearly 10 million to choose from! The “Featured” tab contains kahoots handpicked by Kahoot’s
  • From here, you can favourite them for later, or duplicate and adapt theirs for your own needs.

E-learning scenario in the English language

On Monday 27 March, Ms. Magdalini Tsionki, teacher of English and career counsellor in charge of “Center of Counselling and Orientation” of “Secondary Education Directorate of West Thessaloniki” presented the open and free e-learning portal “AESOPOS” and an awarded teaching scenario of the English language based on art.